Ok, this is a knee jerk reaction to the latest Dev Blog. But I feel strongly about it. I have played a lot of games in the past. Maybe too many. In the past you got them on floppy discs or CD's. Accessibility to the internet allowed patches and fixes to be applied. And then the bean counters stepped in. Monetization opportunities and micro transactions came into play. Paying to Win became acceptable rather than just simply cheating. This fundamentally changed how games were made and played.
Now I have played these games and I find them cynical and unrewarding. Cynical, because they play on the player's goodwill and loyalty, or even addiction but devalue real gameplay if it doesn't offer a sufficient return on investment. Those that do not engage in war of the wallets become content for the paying whales until they realise the futility of trying to compete. I am not playing a game like that again. It is why I am not interested in Eve Valkyrie. When you see CCP vacancies such as Monetization Manager, you know the direction of travel of that game. Eye candy is not enough to entice me.
Eve, of course, was different. It had already learn't that lesson after Incarna. Vanity items only was the agreement. The new EXPLORING THE CHARACTER BAZAAR & SKILL TRADING dev blog says different. The proposal is to allow the purchase of Skill Points. Pay to Win pure and simple. Already one CSM has spoken against it and claimed this was not what CSMX wanted. If it goes ahead it will be a breach of the Accord. And I am not going to willingly volunteer to be some else's content. Think again CCP